

Here is what i have so far, im using a 32x32 pixel template for each sprite.Īlso i've noticed a lot of people using different sizes for their sprite? whats the standard size? i always thought it was 32x32. i am currently using GIMP for all my spriting, also an app on the ipad called pixaki. havent explored much but maybe a sprite like this already exists?Īlso if someone could gimme a little advice on shadows and highlights, i'd be most appreciative.Īnd if someone can direct me to a nice location to find great color palettes, that would be awesome. anyways, i've been trying to create my own sprite templates, and i'd like to show you guys what i have done so far, the coloring is off quite a lot (really need to find a new colour palette). Make markers to be safe, then cut and paste the remaining frames into the cells you've created.Hello All, New to the forums, and also very much new to the RPG Maker in general. Go to Canvas Size and increase it by (in XP: 400% horizontal, 400% vertical). Go to File>New make an image in the recommended dimensions. Using the rectangular marquee tool, select one of the frames of the spriteset you want to use, CUT it. Then cut and paste the different sprite frames you found online into the rigged/measured sections of the image you just created. Now that you've rigged your image with guides, you are ready to paint your sprite from scratchīUT SHEK! I just want to convert a sprite I found online! (Canvas size is 200px height, 200px width, so you'd make guides at 50px, 100px, 150px) View>New Guide>(Make vertical and horizontal guides at 25%, 50%, and 75% of your canvas size) e.g. Open up your calculator app, divide the height and width by of your canvas by 4, then in Photoshop go to: Once you've found the desirable dimensions, the best way to edit each frame of the sprite without accidentally having the frames bleed into each other is to: Now you know the canvas size, if it's not a perfect square you'll have to crop/resize it. Image>Canvas Size>(set the dimensions to pixels) Take any source image, open it in photoshop, go to: You have to make sure that the sheet has 12 columns and 8. For example: the size of your character is 48 (w)x96 (h) and the total character sheet for 8 characters will be 576x768. >it takes "blah.png", slices it up into 12 equally sized pieces. You can have your own size of the character sheet instead of the standard one (48x48 per tile, so the whole sheet for 8 characters is 576x384). RPGMaker VX interprets sprite source images the following way (methinks):

>it takes "blah.png", slices it up into 16 equally sized pieces. RPGMaker XP interprets sprite source images the following way:

your sprites look broken because I think you got an extra column in there, try removing one and see if it gets to make a sprite work: you'd have to divide the height into 4 BUT the width into 3 since VXA removed oneĮxtra column from the sprite-sheets. Now since you're using VXA If I recall correctly. (yes its tedious but better results happen when you dedicate effort into these things) Then you basically take that single sprite and adjust it to the other single sprite's size, and repeat the process with the rest of them take the sheet's width and height and divide them by 4 (on RPG-XP that is) Now basically you do the same with your custom sprite. then take the width, also divide it by 4, and this gives you In XP you simply took your sprite-sheet, took it's height divided it by 4. In order to change ANY sprite you might get online, you first need to know the exact width/height of ONE single character sprite, I believe what you need is a VXA empty character template so you can resize sprites accordingly.īasically what Zexion tried to say was, in Rpg Maker XP charsets are handled in a 4 x 4 sprite sheet, how do I make it work what changes need to be made to make it so the program reads it as a USABLE sprite? (both are the same thing, just viewed differently) Let me give you an example of a sprite sheet I plan on using and then you can tell me what I may need to do. but it seems the program doesn't read the images like it would read the game's character creation images.
#Rpg maker sprite template full
what the heck do I do to make the sprites USABLE.?Ĭause like, it is a full sheet and everything the sprites are set up to look and match the movement of the game setup. Like, am I supposed to resize it to 96x128 or 384x256? Or like. say you find a sprite sheet online (and obviously whoever created it didn't do it correctly 100% ya know), how do you use this sprite sheet for RPG Maker VX Ace or really RPG Maker in general?
